Sanguine Star
Overview
| Item | Details |
|---|---|
| English Name | Sanguine Star |
| Chinese Name | 血星 |
| How to Unlock | Level Sanguine Star to 6 in a run |
| Evolution Material | Stone Mask |
| Evolves To | (To be confirmed) |
| Pickup Priority | B |
Effect and Behavior
Sanguine Star automatically targets and strikes the nearest enemies regardless of player facing direction. Its homing behavior provides consistent damage output in surrounded situations without requiring player aim. The "Blood Rage" glimmer tech is one of the most powerful in the game: damage ×2 and area ×2 simultaneously.
- Automatically targets and attacks the nearest enemies — no directional aiming needed
- Homing target selection adapts to whichever enemies are closest at the moment of firing
- Glimmer tech "Blood Rage" doubles both damage and area of effect simultaneously
- Stone Mask (evolution material) raises Max HP, improving durability while held
Evolution
Hold Stone Mask, level Sanguine Star to MAX, then open a treasure chest after 10:00 (evolved form name to be confirmed).
Stone Mask grants Max HP +1 while held, so securing it as an evolution material also raises overall durability.
Glimmer Tech: Blood Rage
During glimmer state, Sanguine Star can trigger "Blood Rage" — simultaneously doubling damage output AND doubling the area of effect. This dual ×2 multiplier is among the highest-impact glimmer tech bursts in the game. Against a dense enemy cluster, Blood Rage effectively multiplies total hits and per-hit damage at once. Might directly scales the base damage that Blood Rage doubles, making Spinach the most synergistic passive.
Strengths
- Homing auto-targeting provides consistent damage without player aim — effective in all directions simultaneously
- Blood Rage's damage ×2 and area ×2 simultaneously produce extraordinary burst damage potential in dense scenarios
- Homing targeting in surrounded situations ensures all nearby enemies receive damage
- Stone Mask as an evolution material raises Max HP as a passive benefit throughout the run
Weaknesses
- Auto-targeting selects the nearest enemy — targeting a specific distant priority enemy is not possible
- Blood Rage depends on glimmer state and cannot be triggered on demand
- Low Might amplification limits Blood Rage's impact — the ×2 multiplier requires a high base to be impactful
- Player has no control over which specific enemy is targeted
Recommended Characters
Might-focused characters that can stack Spinach heavily benefit most from Blood Rage's multiplicative scaling. Characters that struggle with surrounds gain the highest sustained value from the homing auto-target. Any build that can consistently invest in Might maximizes Blood Rage's burst potential.
Recommended Passives
| Passive | Reason |
|---|---|
| Stone Mask | Evolution material; Max HP +1 raises run durability |
| Spinach | Might increase raises the base damage that Blood Rage doubles — the most impactful passive for this weapon |
| Candelabrador | Area increase stacks multiplicatively with Blood Rage's area ×2 — combined coverage can become enormous |
| Crown | Cooldown reduction raises attack frequency and creates more glimmer tech proc opportunities |
| Spellbinder | Duration may extend Blood Rage's active window |
Recommended Arcana
| Arcana | Effect |
|---|---|
| XIII - Wicked Season | Global stat increases amplify Might, raising the base that Blood Rage doubles |
| IIIII - Chaos in the Dark Night | More projectiles increase normal attack DPS between Blood Rage procs |
Gameplay Tips
The primary goal with Sanguine Star is positioning for maximum Blood Rage value. When Blood Rage procs, the player wants to be inside the densest enemy cluster possible — doubling both damage and area in the middle of a large group clears dozens of enemies simultaneously.
Spinach investment has compounding returns on Blood Rage. Each Spinach copy raises the base damage, and Blood Rage doubles that base — so higher Might produces exponentially more destructive Blood Rage bursts as the run progresses.
Candelabrador combined with Blood Rage's native area ×2 creates some of the widest attack coverage possible. A large area base, doubled by Blood Rage, can cover the majority of the visible screen during the proc window.
FAQ
Q. Do Blood Rage's damage ×2 and area ×2 both apply at the same time? A. Yes — Blood Rage doubles both simultaneously. Against a dense cluster, this means a larger area and double damage to every enemy in that area at once. The combined effect can be equivalent to roughly 4× the normal total damage in ideal conditions.
Q. How often does Blood Rage proc? A. Blood Rage only activates during glimmer state. Increasing attack frequency through cooldown reduction raises the number of glimmer procs per run, which indirectly raises Blood Rage opportunities.
Q. Can I target a specific high-priority enemy? A. No — Sanguine Star uses nearest-enemy auto-targeting. Targeting a specific distant enemy requires clearing closer enemies first. Build around getting into range of priority targets rather than attempting to target them from distance.